Tarpeia Rocks

They Fight A Spider
and get in deep shit



But… after the battle the captured Centurion reports them to the Duke of Aerean. A challenge is thrown down: Tiffany vs. Markus Andalius… a dual to the death!

They Summon A Demon
and lose their pirate...

The gang arrives on a floating pile of boat parts that is being used as a floating bazaar. There they take refuge and try to figure out Tamburlaine’s little curse problem. An attempt, assisted by an unnamed alchemist, to study the material ends up with our party being transported to another plane. They meet a demonic entity, named Shriek, whom they convince to take them to his boss. He says the master (named Lamashtu) is unavailable, but he can take him to speak to The Red Man. They speak to the Ginger Priest through a crystal ball, and he promises that the curse will be lifted if they take it to Arean.


They do! They make a deal with a Drachen Reich raider named Igvar Drakenshnekt and sail upriver toward the city. A Republic checkpoint stops the posse, but they dispatch it readily and capture the leading centurion, Markus Andronicus. Downriver they ride, and reach the beautiful city of Arean. As Igvar disembarked, Tamburlaine passed on the curse, then stabbed him.

Unfortunately he turned into a giant spider and sacked the town.

They Keep The Pirate
but steal all of his shit

The Gang escapes the Ginger Priest and his Old Man Spider master and escape the town of Vale, which vanishes in a cloud of black smoke. Before leaving, Tamburlaine makes a deal with the Ginger Priest: they can keep Huckleberry, but only if Tamburlaine swears to do a task for the Priest. The deal is struck, and the mark on Huck’s hand is now on Tamburlaine’s.

While at sea, the gang encounter a trio of Dragon Boats at a distance, but convince them that they are carriers of CancerAids, a made-up disease that struck great fear in the hearts of those solid Northmen.

Finally they found a floating market place, and bought a bunch of shit.

Oh, and Templeton stole most of Huck’s shit.

The end…

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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